![]() ![]() In both the original Bioshock and The Last of Us, the world is in ruins and society has fallen apart, so it makes sense to sift through the remnants for any potential supplies. The scavenging, however, makes no sense in the context of game’s fiction and only serves to break immersion. Lots of people love to point at the combat of Bioshock Infinite as a major cause of narrative dissonance, but given Booker’s past as a soldier and a Pinkerton agent, it makes perfect sense that he would only know how to solve problems with the barrel of a gun. The biggest problem the scavenging creates in Infinite is a disconnect with the fantastic narrative and world building. Now that we understand how each of these systems behaves, let’s look at the reasons The Last of Us handles it so much better than Bioshock Infinite. The types of things you can find consist of one time use consumables that replenish either your health or salts, lockpicks, money, gear, audio logs and ammunition. In addition to dead bodies, various containers littered throughout the game world can be looted. Every defeated enemy can be looted for up to three items, which simply requires you to look at the dead body and press a button. ![]() ![]() In Bioshock Infinite, the looting works much the same way it did in the original Bioshock. ![]() Looting has always been a major component of the Bioshock series, and was really one of the few RPG elements present in the original Bioshock as a sort of holdover from Irrational’s previous game, System Shock 2. I am going to take a closer look at how the scavenging mechanics are implemented in each of these games and examine why they seem so out of place in Bioshock Infinite but compliment The Last of Us incredibly well. Playing through these games a second time, it became clear to me that one of these games implements looting mechanics very well, while the other does not. Interestingly, both of these games place an emphasis on scavenging and looting as a pretty core design mechanic. The written version of this piece found below is a word for word transcript of the video.īioshock Infinite and The Last of Us are two of the best games of the year, and having loved each with few issues when I first played them at launch, I recently decided to play through each of these games again. ![]()
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